How the Ginx+ app is widening the eSports world
With the inaugural esports World Cup (EWC) drawing to a close in Riyadh, Matthew Corrigan speaks to Rob Mackenzie, head of production at GinxTV,...
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With the inaugural esports World Cup (EWC) drawing to a close in Riyadh, Matthew Corrigan speaks to Rob Mackenzie, head of production at GinxTV,...
The venue will include three dedicated broadcast booths, two dedicated co-streaming booths, and an LED screen on stage
IBC has announced a new esports showcase in partnership with gaming agency Unlocked to bring the latest in gaming to the broader media industry
Riot is also creating a 50,000 square-foot facility in Dublin and a second facility in the greater Seattle area for remote production
"Our focus is really on the producers and integrators of the tournaments," Glensound's managing director Marc Wilson tells TVBEurope
Hype Chamber is based on the real-world workflow and findings from building motion graphics, animation and a full virtual environment
Under the strapline ‘We Love Live’, Grass Valley says it is positioning for the future of live media and entertainment, while announcing a $25m...
Broadcaster to launch coverage on its Pro League channels in Belgium
Mark Davies, director of products and technology at TSL Products, explains how advanced control surfaces can ensure creative production freedom and the highest technical...
As football seasons kick off across Europe, Dugout's Rachel Powney looks at how clubs and their partners can reconnect with fans and bring in...
By Dhaval Ponda, global head of media and entertainment services, Tata Communications
FeaturesRiot Games will deploy more than 200 new tournament game servers in regional studios all centrally managed though Cisco's new Intersight SaaS solution
Current global average for online video viewing is four hours and 3 minutes per day
Races reached 21.8 million viewers on digital platforms, with another five million watching on TV
Cloud video editing platform will be used to remotely edit video content from Riot Games' live streamed events
"I’ve not had many people knocking on my door wanting to pay for something they can get for free"
Cerberus CEO Chris Clarke explains why the current situation will prove the untapped potential of IP
WePlay! Esports used the Pixotope solution for its Dota 2 tournament
Company installed a SMPTE fibre network as the facility’s backbone in order to produce shows and content simultaneously
Esports series to run in place of postponed races
Digital tournaments could be recognised as "a programming option for the future"
RTL looks to "protect the public" from coronavirus
By Chris Merrill, director of product marketing, Grass Valley
Aimed at meeting the growing demands of 4K, esports and media production
Chose Google Cloud for data analytics and AI capabilities
Over one-third of esports viewers now female
Netflix recently identified gaming as bigger competition than other SVoD services
Future of esports and 5G discussed in new report from Kantar
Nielsen will begin measuring viewership of esports events, offering deeper insights into the audience
"High-quality video with low latency is crucial for esports"
Chris Alner, commercial director for media and satellite, Arqiva, examines the year's key trends in sports broadcasting
Includes hit gaming shows such as Battle Arena, Frag and Le Mag ES1
VR remains the highest-growth segment
Free webinar will review some of the most important media technologies and new products showcased at the NAB Show
Model 207 incorporates both analogue and Dante audio-over-Ethernet
Jenny Priestley isn't quite sure of the answer
Gamers play more than seven hours of video games each week
Sunday's episode featured Bart becoming addicted to esports
Ad revenues projected to increase 25 per cent this year
FA has partnered with ESL to host online qualifiers for FIFA eNations Cup